Empires Apart Giveaway
The kind folks at Slitherine/Matrix, the publisher of Empires Apart, have provided Wayward Strategist with a couple of codes for the game. If you’ve been interested in playing, but unwilling or unable...
View ArticleUnit Design, Clarity of Roles and Redundancy
One of the more enjoyable parts of designing a real time strategy game is creating the units. There is a sense of freedom and enjoyment to it but this part of RTS design can also lead to critical...
View ArticleCampaign Design and Drawing Players Into the World
A good campaign should give you the feeling like you are in that world. Immersion…
View ArticleCallum McCole – C&C Rivals First Impressions
This article was written by Callum McCole of Stardock and General’s Gentlemen and is a…
View ArticleCommand and Conquer: Rivals Why the Game May Be Good But the Idea is Bad
This site recently posted the incredibly smart thoughts of Callum McCole on the increasingly infamous…
View ArticleAirMech Wastelands Overview at GameSpace
Once upon a time, I wrote for a publication called RTSGuru.com. Sadly, that fine RTS-themed…
View ArticleTime-Based Disadvantages and Permanence in Real-Time Strategy Games
Thanks to my patrons for supporting this article! There are a tremendous number of factors…
View ArticleCallum McCole: RTS Accessibilty Woes
(Callum’s post originally appeared on the Stardock official forums and is reposted here by his request)…
View ArticleGreyGooFrance Interviews the Developers of Mars 2000
Editor’s note: the Grey Goo France team and I first bumped into each other thanks…
View ArticleIron Harvest Early Impressions
Disclaimer: I personally paid $120 to back Iron Harvest on Kickstarter. This is how I…
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