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Empires Apart Giveaway

The kind folks at Slitherine/Matrix, the publisher of Empires Apart, have provided Wayward Strategist with a couple of codes for the game. If you’ve been interested in playing, but unwilling or unable...

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Unit Design, Clarity of Roles and Redundancy

One of the more enjoyable parts of designing a real time strategy game is creating the units. There is a sense of freedom and enjoyment to it but this part of RTS design can also lead to critical...

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Campaign Design and Drawing Players Into the World

A good campaign should give you the feeling like you are in that world. Immersion…

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Callum McCole – C&C Rivals First Impressions

This article was written by Callum McCole of Stardock and General’s Gentlemen and is a…

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Command and Conquer: Rivals Why the Game May Be Good But the Idea is Bad

This site recently posted the incredibly smart thoughts of Callum McCole on the increasingly infamous…

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AirMech Wastelands Overview at GameSpace

Once upon a time, I wrote for a publication called RTSGuru.com. Sadly, that fine RTS-themed…

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Time-Based Disadvantages and Permanence in Real-Time Strategy Games

Thanks to my patrons for supporting this article! There are a tremendous number of factors…

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Callum McCole: RTS Accessibilty Woes

(Callum’s post originally appeared on the Stardock official forums and is reposted here by his request)…

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GreyGooFrance Interviews the Developers of Mars 2000

Editor’s note: the Grey Goo France team and I first bumped into each other thanks…

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Iron Harvest Early Impressions

Disclaimer: I personally paid $120 to back Iron Harvest on Kickstarter. This is how I…

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